Marin's friendly local game store!

Shopping cart

Your cart is currently empty

Product image slideshow Items

  • Renegade Game Studios Arboretum
  • Renegade Game Studios Arboretum
  • Renegade Game Studios Arboretum
  • Renegade Game Studios Arboretum

Arboretum

$21.99
Excl. tax

Arboretum

Ages 8+
2-4 players
30 minute playtime
2.16/5 complexity

In stock

Arboretum

Designed by Dan Cassar

  • Ages 8+
  • 2-4 players
  • 30 minute playtime
  • 2.16/5 complexity
  • Card Game
  • Hand Management
  • Pattern Building
  • Set Collection
  • Tile Placement

 

Nowhere is nature's beauty quite so evident as in the resplendent colors of an arboretum. In Arboretum, you create carefully planned paths for your visitors to walk as they take in the colorful explosion of buds and leaves. The cheerful cherry blossom, the fragrant dogwood, the mighty oak – all have a place in this peaceful haven. But the tranquil setting belies the game's competitive heart. You must choose which cards to plant in your arboretum and which to keep in hand, as only the most expert curator will win the renown of nature enthusiasts everywhere.

The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.

When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is a orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn't have the most value for a color, she scores zero points for a path that begins and ends with that color. Whoever has the most points wins.

 

Contents:

  • 80 Cards in 10 colors
  • 1 Scorepad
  • 1 Rulebook
Designer: Dan Cassar / Gardening / Medium-Light Complexity / Pocket-Sized