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Designed by David Abelson, Alex Johns Ages 14+ 2-4 players 30-60 min playtime 2.29/5 complexity Abstract Strategy; Pattern Building; Rondel; Tile Placement
Designed by Dan Hughes, Cora Hughes Ages 6+ 1-4 players 45 minute playtime 2.04/5 complexity Exploration; Fantasy; Cooperative Game; Dice Rolling; Line of Sight; Modular Board; Square Grid; Variable Player Powers
Designed by Uwe Rosenberg Ages 12+ 1-4 players 30 min/person 2.72/5 complexity Animals Economic; Environmental; Farming; Territory Building; Automatic Resource Growth; End Game Bonuses; Modular Board; Worker Placement
Designer: Fabien Gridel, Yoann Levet Ages 14+ 1-4 players 20 minute playtime 2.45/5 complexity Deduction
Designed by Adam E. Daulton Ages 8+ 1-5 players 30 minute playtime 2.37/5 complexity Fantasy; Puzzle; Territory Building; Area Majority / Influence; Tile Placement
Designed by Sawyer West Ages 10+ 1-4 players 60-120 minute playtime 2.60/5 complexity Animals; Racing; Action Retrieval; End Game Bonuses; Market; Set Collection; Tile Placement; Worker Placement
Designers: Andrzej Betkiewicz, Krzysztof Piskorski, Paweł Samborski, Marcin Świerkot Ages 14+ 1-4 players 2-4 hr playtime 3.53/5 complexity Sci-Fi; Space Exploration; Cooperative Game; Dice; Drafting; Campaign Game; Storytelling; Variable Powers
Designed by Steven Medway Ages 15+ 5-20 players 20-120 min playtime 3.04/5 complexity Horror; Murder/Mystery; Betting/Bluffing; Deduction; Hidden Roles; Negotiation; Player Elimination; Asymmetric Information; Team-Based; Variable Powers; Votin
Designed by Johannes Sich Ages 12+ 1-4 players 15-45 min playtime 1.00/5 complexity Humor; Murder/Mystery; Cooperative Game
Designed by John Brieger, Marek Tupy Ages 14+ 1-6 players 30 minute playtime Puzzle; Dice Rolling; End Game Bonuses; Grid Coverage; Simultaneous Action Selection
Designed by Trevor Benjamin, David Thompson (I) Ages 14+ 2 players 45-75 min playtime 2.46/5 complexity Wargame; World War II; Deck, Bag, and Pool Building; Dice Rolling; Modular Board; Scenario / Mission / Campaign Game; Simulation
Designed by Asger Harding Granerud, Daniel Skjold Pedersen Ages 10+ 1-6 players 60 minute playtime 2.13/5 complexity Racing; Hand Management
Designed by S J Macdonald, Shem Phillips Ages 14+ 1-4 players 60-90 minute board game 3.74/5 complexity Exploration; Area Majority; End Game Bonuses; Modular Board; Drafting; Set Collection; Tile Placement; Track Movement; Worker Placement
Designed by Richard Garfield Ages 10+ 1-5 players 45-60 minute playtime 2.20/5 complexity Fighting; Science Fiction; Cooperative Game; Dice Rolling; Open Drafting; Push Your Luck; Re-rolling and Locking
Designed by Wim Goossens Ages 12+ 1-4 players 90 minute playtime 3.08/5 complexity Mythology; Hand Management; Open Drafting; Set Collection; Worker Placement
Designed by Martino Chiacchiera, Hjalmar Hach, Pierluca Zizzi Ages 7+ 2+ players 10 minute playtime 1.04/5 complexity Card Game; Deduction; Fantasy; Communication Limits; Cooperative Game; Deduction
Designed by Scott Brady Ages 10+ 2 players 20 minute playtime 1.67/5 complexity
Designed by Greg Loring-Albright Ages 14+ 2-4 players 45-75 minute playtime 2.85/5 complexity Area Majority / Influence; Modular Board; Pick-up and Deliver
Designed by Nathan Thornton Ages 10+ 3-12 players 15 minute playtime Party Game; Team-Based Game
Designed by Reiner Knizia Ages 8+ 2-4 players 20-30 minute playtime 1.25/5 complexity Card Game; Move Through Deck; Open Drafting; Set Collection
Designed by Maria Blasco Arnandis, Enrique Blasco Ages 8+ 2 players 10 minute playtime Abstract Strategy; Card Game; Area Majority / Influence; Modular Board; Pattern Building