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Designed by Antoine Bauza Ages 8+ 2-5 players 30-45 minute playtime 1.82/5 complexity Travel; Point to Point Movement; Set Collection; Turn Order: Time Track; Variable Player Powers
Designed by Adrian Kerrihard Ages 14+ 2-3 players 60-90 minute playtime 2.55/5 complexity Bluffing; Deduction; Mafia; Action Queue; Cooperative Game; Events; Hand Management; Hidden Roles; Semi-Cooperative Game; Traitor Game; Variable Set-up
Designed by Vital Lacerda Ages 14+ 2-4 players 60-150 minute playtime 4.46/5 complexity Science Fiction; Action Points; Set Collection; Tile Placement; Worker Placement
Designed by Randy Reiman Ages 14+ 2-5 players 45-60 minute playtime 2.18/5 complexity Area Movement; Dice Rolling; Die Icon Resolution; Push Your Luck; Resource to Move; Set Collection; Simultaneous Action Selection
Designed by Johannes Krenner, Markus Slawitscheck Ages 8+ 1-8 players 45 minute playtime Card Game; Deck Construction; Deck, Bag, and Pool Building; Finale Ending; Hand Management; Open Drafting
Designed by Patrick Marino, Andrew Wolf Ages 10+ 1-5 players 60 minute playtime Card Game; Cooperative Game; Dice Rolling; Die Icon Resolution; Open Drafting
Designed by Glenn Drover Ages 14+ 2-6 players 120 minute playtime 2.80/5 complexity Civilization; Action Queue; Area Majority / Influence; Hand Management; Open Drafting; Tags
Designed by Paul Dennen Ages 13+ 2-4 players 45-90 minute playtime 2.43/5 complexity Adventure; Fantasy; Deck, Bag, and Pool Building; End Game Bonuses; Open Drafting; Player Elimination; Push Your Luck; Tile Placement; Variable Set-up
Designed by Pascale Brassard, Etienne Dubois-Roy Ages 10+ 1-4 players 25 minute playtime Abstract Strategy; Card Game; Puzzle; Contracts; Hand Management; Pattern Building
Designed by Luke Laurie Ages 14+ 1-5 players 30 min per player 3.24/5 complexity Fantasy; Dice Rolling; Hand Management; Modular Board; Variable Player Powers; Worker Placement
Designed by Gerard Ascensi, Ferran Renalias Ages 14+ 1-4 players 90 minute playtime 3.04/5 complexity Deck, Bag, and Pool Building; End Game Bonuses; Movement Points; Open Drafting
Designed by Manny Vega Ages 10+ 1-5 players 60 minute playtime 2.20/5 complexity Card Game; City Building; Fantasy; Contracts; End Game Bonuses; Hand Management; Modular Board; Worker Placement
Designed by Kevin Hamano Ages 10+ 2-6 players 10 minute playtime 1.17/5 complexity Real-time, Card Game, Cooperative Game
Designed by Michiel de Wit Ages 6+ 2-4 players 20 minute playtime Card Game; Dice Rolling; Hand Management; Network and Route Building; Push Your Luck; Set Collection; Tile Placement
Designed by Matthew O'Malley, Ben Rosset Ages 14+ 3-7 players 30 minute playtime 1.81/5 complexity City Building; Negotiation; Closed Drafting; Highest-Lowest Scoring; Neighbor Scope; Set Collection; Simultaneous Action Selection; Tile Placemen
Designed by Danielle Deley, Nathan Thornton Ages 10+ 2-5 players 15-30 minute playtime 1.50/5 complexity Card Game; Pattern Building
Designer: Ryan Lambert, Adam Rehberg Ages 10+ 1-6 players 70 min playtime 2.24/5 complexity Manufacturing; Puzzle; Exploration; Territory Building; Route Building; Drafting; Pattern Building; Simultaneous Selection; Tile Placement; Variable Power
Designed by Chip Cole Ages 10+ 1-4 players 30-45 minute playtime 1.80/5 complexity Fantasy; Area Majority / Influence; Contracts; Events; Once-Per-Game Abilities; Take That; Worker Placement