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Designed by Charlie Mackin, Harry Mackin, Drew Tenenbaum
Ages 13+
2-4 players
30-45 minute playtime
1.50/5 complexity
Puzzle; Communication Limits; Cooperative Game; Deduction; Negotiation; Roles with Asymmetric Information
A game of passive aggressive cohabitation.
Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!
There is a solution for each scenario, the trick is figuring it out in time.
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