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Dive
Ages 8+
1-4 Players
20-30 Minute Playtime
1.82/5 Complexity
Designed by Romain Caterdjian & Anthony Perone
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Beyond the last continent, on the remote island, Windbark, diving is an ancestral tradition. During a rite of passage celebrated at the summer solstice, divers compete to retrieve the sacred stone of the village. The elder throws it from the top of the cliff, and the stone leads the contenders for the title of “hero” down to the depths of the ocean, aided in their quest by friendly sea turtles and manta rays. However, to retrieve the stone, they will need to avoid upsetting the sharks that inhabit the ocean. Welcome to Dive.
The game plays simultaneously for all divers. They must secretly program their dives. By observing the stacked Ocean cards, they try to perceive at which depths they will find sea turtles and manta rays ready to help them, as well as sharks that they do not want to disturb. They each have Air tokens that they will use to program their actions. The diver who retrieves the sacred stone wins. Dive explores the notion of perception, the ability of the divers to observe the ocean through a deck of transparent cards, and to benefit from it (“I need to avoid this shark, but is it on the third or fourth card?”).
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