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Designed by Flaminia Brasini, Virginio Gigli, Simone Luciani
Ages 14+
1-4 players
90-120 minute playtime
3.96/5 complexity
Action Drafting; Dice Rolling; Income; Set Collection; Variable Player Powers; Variable Set-up; Worker Placement
It is Prague, 1584. In the dark attic of the Synagogue, Rabbi Loew walks nervously. Piles of books on a desk, gold melting in the cauldron, and a mass of clay shaped into human form. “Now the last step,” exclaims the Rabbi, “because only with a true word will you come to life!” As the word “Truth” is engraved on the clay giant’s forehead and the word “God” is put into its mouth, a great silence descends upon the room. The eyes open, illuminated by a sinister light, and stare at the Rabbi’s gaze, waiting for its first order.
Golem is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. Now, this story inspires a strategic and complex game in which players take on the role of scholars focused on recreating the famous clay automas.
Use your knowledge to study traditional books, collect gold and melt it down to create powerful artifacts, bring tireless Golems to life and send them to the city to do important jobs. You will need to maintain control of your Golems by using your students and spending the knowledge you have gained. You can also choose to kill your Golems to avoid paying for their maintenance.
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