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Designed by Reiner Knizia
Ages 8+
2-6 players
20 minute playtime
1.06/5 complexity
Card Game; Number; Hand Management; Matching
Nominated for the 2019 Spiel des Jahres -- Don't Let Llamas And Markers Accumulate!
Try to get rid of all your cards so you don’t take any markers, but if you can’t you have a real dillama—should I pick another card or quit? Maybe you can play that card later, but if not you’ve just hurt your score. The player with the fewest markers wins in this game with the name that says it all: Don’t Let Llamas And Markers Accumulate!
Each player starts a round with six cards in hand. Each turn, you can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.
When either one player empties their hand or all players have quit, the round ends and players are given point tokens based on the cards they were unable to get rid of. Each different number card in hand gets you point tokens equal to the value of the card while one or more llamas gets you a black token (worth 10 points!).
The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins!
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