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  • CMON Victorian Masterminds
  • CMON Victorian Masterminds
  • CMON Victorian Masterminds
  • CMON Victorian Masterminds
  • CMON Victorian Masterminds

Victorian Masterminds

$49.99
Excl. tax

Victorian Masterminds

Ages 14+
2-4 players
60 minute playtime
2.21/5 complexity

In stock

Victorian Masterminds

Designed by Antoine Bauza, Eric M. Lang

  • Ages 14+
  • 2-4 players
  • 60 minute playtime
  • 2.21/5 complexity
  • Variable Player Powers
  • Worker Placement

 

The authorities are stretched too thin, and the masterminds are at work.

There is a crime wave going on all over the world. Police forces from every nation are stretched too thin. To make matters worse, Sherlock Holmes, the world’s greatest detective, has gone missing. Supervillains the world over are completing their grand works and unleashing them upon the defenseless population. But, in the end, only one of these evildoers will reign supreme.

In Victorian Masterminds, players take on the role of a villain in the final stages of their grand scheme to take over the world. The plans for their mechanical monstrosities are finished, all that’s left to do is get the last few parts required, fire it up, and take it out on the road. But a mastermind can’t do it all on their own. By sending their various Agents across the world to major cities, each with their own special ability, the players will gain resources, steal buildings, kidnap scientists, and sabotage each-other’s plans. But only one will claim the top spot and rule the world.

 

Contents:

  • 1 Central Board
  • 20 Building Miniatures
  • 24 Mission Cards
  • 85 Part Tokens
  • 48 Da Vinci Codex Tokens
  • 12 Scientist Miniatures
  • 1 Secret Service Board
  • 6 Machine Sheets
  • 48 Machine Segment Pieces
  • 20 Agent Gears
  • 4 Firepower Markers
  • 30 Mayhem Tokens
  • 1 Monocle of Forgetfulness Token
  • 1 Rulebook

 

Designer: Antoine Bauza / Designer: Eric M. Lang / Medium-Light Complexity / Mensa Select Winner / Post-Napoleonic

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